I love science. As a professional medical animator and illustrator, I strive to create work that allows others to love it too. Growing up with nurse and physician parents, exposure to biology and medicine was commonplace, though my artistic side is harder to trace. The art/science combination initially attracted me to medical illustration and is confirmed by my passion for education. But it wasnʼt until my undergraduate work in retinal pH regulation that I learned to see research as story-telling. I am currently working to complete my Masters of Science in Biomedical Visualization at the University of Illinois at Chicago.
As a graduate student at the University of Illinois at Chicago, I was thoroughly trained in both art and life science. My education included cadaver dissection, molecular pharmacology, and clinical sciences as well as advanced animation, illustration, and visualization technologies such as interactive gaming or the process of converting imaging and/or crytallography data into 3D. I look forward to continuing to develop my craft as I work in the industry.
My primary skill is visual problem-solving. In order to produce visual solutions, I am adept at 3D and 2D animation, illustration, interactivity, and design. I use these tools to make complex science clear and engaging. Regarding software, I have the most experience in 3D Studio Max, Visual Molecular Dynamics, AfterEffects, Illustrator, InDesign, and Photoshop. I've also used the Unity game engine, Zbrush, Dreamweaver, and Audition. I can write UnityScript, HTML5, and CSS3. I am familiar with Mimics.